// フレーム番号を6,7,8入れ替え
this.frame = core.frame % 3 + 6;
// フレーム番号を4,7の入れから
this.frame = this.frame == 7 ? 4 : 7;
//1次元配列
weapons = ['Tripple', 'LINE', '3x3'];
button.text = weapons[core.shot_type];
//2次元配列
var stage = [];
stage[0] = [10,8, 30,4];
stage[1] = [10,48];
stage[2] = [10,48, 60,48];
stage[3] = [10,48, 60,48, 110,48];
stage[4] = [10,64, 80,64];
core.stages = 4;
for (var i in stage[core.stage]) {
	if (i % 2 == 0)
		var bx = stage[core.stage][i];
	else
		var sz = stage[core.stage][i];